|1 day||Shelonda S.||$1,566||Game On|
|2 days||Charles W.||$3,356||Dark Knight|
|4 days||Michael B.||$1,500||All American M-H|
|6 days||Rachel F.||$1,200||Game On|
|6 days||Jonathan S.||$2,372||Dark Knight|
|7 days||Craig L.||$4,162||Game On|
|9 days||Nadera C.||$1,460||Alice in Wonderland|
|9 days||Michelle H.||$2,239||Hot Hit|
|33 min||Melissa C.||300x bet||Vegas Vibes|
|37 min||Timothy G.||300x bet||Robot Escape|
|39 min||Gabriel L.||660x bet||Dragons' Lair|
|47 min||Stacy R.||300x bet||Robot Escape|
|52 min||Xiomara C.||265x bet||Robot Escape|
|54 min||Gary G.||390x bet||Pacific Victory|
|55 min||Lukasz S.||230x bet||Magic Spells|
|55 min||Victoria S.||300x bet||Pacific Victory|
Play Slot Games Online - Avoid These Characters
We know what makes slot games so popular. The thrill of the wheel spinning, the sounds, the colors, and the suspense of waiting to see a win. Sitting next to the wrong person can ruin that experience. Because slots in an instant play casino are virtual, you can avoid:
The Chain Smoker
Casino buildings are rumored to pump extra oxygen into the air to get guests "drunk" on oxygen, but we would never know it sitting next to the Chain Smoker. There's no hope of soaking up the oxygen, or enjoying a win, if there's no air to breathe. The Chain Smoker must have a whole carton in the giant bag they carry around.
The Cell Phone Junkie
The Cell Phone Junkie just cannot put their mobile down. Some newer models of this character come with it clipped to their head. They are loud - of course, because they are trying to talk on the phone in a casino. At best, they carry on too much or have an annoying ringtone. At worst, the Cell Phone Junkie facilitates highly inappropriate conversations far too loudly. We know it can be good for a laugh, but the humor fades quickly.
We all have our favorite slot games. Unlucky for you if it is the same one the Squatter favors. They have been there all day. We think they must have a bladder the size of a bull, because every time you check back they are sipping the same drink, still glued to the stool. We do not recommend trying to wait them out. The Squatter brings enough coin for days and a change of clothes.
The Social One
The Social One seems nice enough when they greet us. An hour later, we know every job they've ever had, their favorite machine, what they're drinking, all their family, how old they are, where they were born, and anything else we would like. The Social One can run a player off from the hottest slot in the place with wave after wave of unwanted conversation.
Have we ever feared for our life playing slot games? Only when we sat next to the Freak. Wins are Olympic gold medal celebrations. Losses are the fall of Rome. The Freak's bloodcurdling bellow can mean victory or defeat, and it can be hard to tell which. We like to play it safe and move on, instead of becoming victim to a flying glass.
The Drunk may have parts of the other characters but with one clear addition, alcohol. We like a drink as much as the next guy, but the Drunk likes them a lot. They may swing from the Social One to the Freak in the blink of an eye, whether they win or lose. When they start to slump, we always feel obliged to catch them. Then, it becomes a pro bono babysitting job complete with mess on your shoes.
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